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Blender

Under a viewport, press N to bring up property panel. Hit Ctrl + Space to full screen on a panel.

  • ~ or z to bring up pie menu.

Object Mode

物体基本操作

  • 左键 选择;右键 上下文菜单
  • C 滚动选择
  • Ctrl + Plus 拓展选择
  • Ctrl + L 选择与当前选中项目相连的部分
  • 移动选中物体 G
  • 旋转选中物体 R
  • 缩放选中物体 S
  • 按住 Alt + G, R, S 启用备用的移动、选择或缩放模式
    • Alt + S Shrink/Fatten 沿法线缩放
  • 连按快捷键两次亦有其他编辑模式
  • 右击 取消操作
  • X, Y, Z鼠标中键 沿着指定的轴向移动
  • Ctrl + Apply 应用(例如缩放等)
  • Shift + S 操作 Cursor (例如将 Cursor 放置到世界原点)
  • SHIFT + D 复制物体
  • XDelete 删除物体
  • H (Alt + H) 隐藏物体
  • Ctrl + L to link to shaders and others... to the last selected object.
  • Ctrl + P to set parent to the last selected object.

视口基本操作

  • 鼠标中键 旋转视口
  • SHIFT + 鼠标中键 移动视口
  • ALT + 鼠标中键 正交地旋转视口
  • 利用视口右上角的 Gizmoz 旋转和移动视口
  • ` 召唤视图饼状菜单(三视图、摄像机视图、聚焦等)
  • 数字键盘 . 聚焦选中为物体
  • Ctrl + Alt + 0 View > Align View > Align Active Camera to View

视口组合

模式选择

  • Tab 在当前模式和下一个模式(编辑模式)之间切换
  • Ctrl + Tab 显示模式饼状选单

添加物体

  • SHIFT + A 添加物体
  • F3 召唤搜索框 搜索使用 Quick Smoke 快速烟雾
  • 设置 Segment 的技巧:保持一个面是正方形会比较好。

添加修改器

扳手工具

  • Subdivision Surface
  • Solidify
  • Shrinkwrap

Edit View

  • Alt + Click Select edge loop
  • Alt + N 法线相关操作
  • Toggle X-Ray Alt + Z
  • Select Linked L
  • Separate P
  • Extrude E
  • Add Face F
  • Ctrl + R Loop cut
  • Ctrl + B Add bevel

Snapping

  • Project individual elements

Sculpting

Remember to apply modifiers in its order before starting sculpting.

Ctrl to reverse effects, F to set pen size and Shift + F to set strength.

  • Grab G
  • Smooth press Shift to temporary change to this tool
  • Inflate

Rendering

  • 注意 Preferences > System 中的 Cycles Rendering Method 是否有硬件加速。
  • Camera to View Or Ctrl + Alt + NumPad 0 将相机定位到当前视角。
  • Scene > Performance > Persistent Data

If renders to animation, one can export all frames to OpenEXR and then export using blender as file editor.

Shading

  • Ctrl + RMB to cut connections. Use Node Wrangler plugin and Ctrl Shift LMB to preview the output of a node.
  • Ctrl + X to delete node between keep the lines flow from left to right.
  • Node Info (Random)
  • Texture Coordinate
  • Noise Texture
  • ColorRamp
  • Bump
  • Image Texture
  • Mix

Texture Painting

Be patient.

Geometry Nodes

Ctrl + J to add a frame around the node (to group nodes and write comments), and F2 to rename the frame label.

  • Distribute Points on Face
  • Random Value
  • Rotate Euler
  • Set Position
  • Joint Geometry
  • Utility > Math
  • Input > Value eg. #frame
  • Combine XYZ

Weight Mode

Paint on weigh mode will be saved as vertex group.

Animation

  • Select the object, and press i to add keyframe. (One can press i at almost everywhere.)
  • Playback > Sync > Frame-dropping can be helpful.
  • Use Graph Editor to view animation curve in details, and press ctrl to scroll the view in Graph Editor.
  • Press Home to view the whole curve.
  • Select the curve and hold Ctrl + RMB to add keyframe to the curve in Graph Editor.

Lightning

Pay attention to the world lightning settings (Scene > World > Surface).

One can also change the color management settings (Scene > Color Management). Use "False Color" mode to check exposure settings. Use "High contrast" profile to achieve higher contrast.

In Scene > World > Film, background can be rendered as transparent.

Compositor

In Blender post processing. Ctrl + Shift + LMB to preview the output of a node.

In Scene > ViewLayers > Passes, one can include more information for Compositor. It can be useful to include light information.

  • Backdrop can be replaced by a view node and a split image editor that views the viewer node's content.
  • RGB
  • Alpha Over
  • Ellipse Mask
  • RGB Curve
  • Blur
  • Add
  • Color Balance
  • Lens Distortion (simulating lens effects.)
  • Sharpen

Filming

  • Depth of Field of a camera (and F-stop)
  • Motion Blur in Scene

控制杂项

  • 模拟鼠标中键 开启 Preferences => Emulate 3 Button Mouse,按下 ALT + 鼠标左键模拟鼠标中键。
  • 模拟 NumPad

参考资料