Blender¶
Under a viewport, press N to bring up property panel. Hit Ctrl + Space to full screen on a panel.
~orzto bring up pie menu.
Object Mode¶
物体基本操作¶
左键选择;右键上下文菜单C滚动选择Ctrl + Plus拓展选择Ctrl + L选择与当前选中项目相连的部分
- 移动选中物体
G - 旋转选中物体
R - 缩放选中物体
S - 按住
Alt+G,R,S启用备用的移动、选择或缩放模式Alt+SShrink/Fatten 沿法线缩放
- 连按快捷键两次亦有其他编辑模式
右击取消操作X,Y,Z或鼠标中键沿着指定的轴向移动
Ctrl+Apply 应用(例如缩放等)
Shift + S操作 Cursor (例如将 Cursor 放置到世界原点)
SHIFT + D复制物体X或Delete删除物体H(Alt+H) 隐藏物体
Ctrl + Lto link to shaders and others... to the last selected object.Ctrl + Pto set parent to the last selected object.
视口基本操作¶
鼠标中键旋转视口SHIFT + 鼠标中键移动视口ALT + 鼠标中键正交地旋转视口- 利用视口右上角的 Gizmoz 旋转和移动视口
`召唤视图饼状菜单(三视图、摄像机视图、聚焦等)数字键盘 .聚焦选中为物体
Ctrl + Alt + 0View > Align View > Align Active Camera to View
视口组合¶
模式选择¶
Tab在当前模式和下一个模式(编辑模式)之间切换Ctrl + Tab显示模式饼状选单
添加物体¶
SHIFT + A添加物体F3召唤搜索框 搜索使用 Quick Smoke 快速烟雾- 设置 Segment 的技巧:保持一个面是正方形会比较好。
添加修改器¶
扳手工具
- Subdivision Surface
- Solidify
- Shrinkwrap
Edit View¶
Alt + ClickSelect edge loop
Alt + N法线相关操作
- Toggle X-Ray
Alt + Z - Select Linked
L - Separate
P - Extrude
E - Add Face
F
Ctrl + RLoop cutCtrl + BAdd bevel
Snapping¶
- Project individual elements
Sculpting¶
Remember to apply modifiers in its order before starting sculpting.
Ctrl to reverse effects, F to set pen size and Shift + F to set strength.
- Grab
G - Smooth press
Shiftto temporary change to this tool - Inflate
Rendering¶
- 注意 Preferences > System 中的 Cycles Rendering Method 是否有硬件加速。
- Camera to View Or
Ctrl + Alt + NumPad 0将相机定位到当前视角。 - Scene > Performance > Persistent Data
If renders to animation, one can export all frames to OpenEXR and then export using blender as file editor.
Shading¶
Ctrl + RMBto cut connections. Use Node Wrangler plugin andCtrl Shift LMBto preview the output of a node.Ctrl + Xto delete node between keep the lines flow from left to right.
- Node Info (Random)
- Texture Coordinate
- Noise Texture
- ColorRamp
- Bump
- Image Texture
- Mix
Texture Painting¶
Be patient.
Geometry Nodes¶
Ctrl + J to add a frame around the node (to group nodes and write comments), and F2 to rename the frame label.
- Distribute Points on Face
- Random Value
- Rotate Euler
- Set Position
- Joint Geometry
- Utility > Math
- Input > Value eg.
#frame - Combine XYZ
Weight Mode¶
Paint on weigh mode will be saved as vertex group.
Animation¶
- Select the object, and press
ito add keyframe. (One can pressiat almost everywhere.) - Playback > Sync > Frame-dropping can be helpful.
- Use Graph Editor to view animation curve in details, and press
ctrlto scroll the view in Graph Editor. - Press
Hometo view the whole curve. - Select the curve and hold
Ctrl + RMBto add keyframe to the curve in Graph Editor.
Lightning¶
Pay attention to the world lightning settings (Scene > World > Surface).
One can also change the color management settings (Scene > Color Management). Use "False Color" mode to check exposure settings. Use "High contrast" profile to achieve higher contrast.
In Scene > World > Film, background can be rendered as transparent.
Compositor¶
In Blender post processing. Ctrl + Shift + LMB to preview the output of a node.
In Scene > ViewLayers > Passes, one can include more information for Compositor. It can be useful to include light information.
- Backdrop can be replaced by a view node and a split image editor that views the viewer node's content.
- RGB
- Alpha Over
- Ellipse Mask
- RGB Curve
- Blur
- Add
- Color Balance
- Lens Distortion (simulating lens effects.)
- Sharpen
Filming¶
- Depth of Field of a camera (and F-stop)
- Motion Blur in Scene
控制杂项¶
- 模拟鼠标中键 开启 Preferences => Emulate 3 Button Mouse,按下
ALT + 鼠标左键模拟鼠标中键。 - 模拟 NumPad