Blender¶
Under a viewport, press N
to bring up property panel. Hit Ctrl + Space
to full screen on a panel.
~
orz
to bring up pie menu.
Object Mode¶
物体基本操作¶
左键
选择;右键
上下文菜单C
滚动选择Ctrl + Plus
拓展选择Ctrl + L
选择与当前选中项目相连的部分
- 移动选中物体
G
- 旋转选中物体
R
- 缩放选中物体
S
- 按住
Alt
+G
,R
,S
启用备用的移动、选择或缩放模式Alt
+S
Shrink/Fatten 沿法线缩放
- 连按快捷键两次亦有其他编辑模式
右击
取消操作X
,Y
,Z
或鼠标中键
沿着指定的轴向移动
Ctrl
+A
pply 应用(例如缩放等)
Shift + S
操作 Cursor (例如将 Cursor 放置到世界原点)
SHIFT + D
复制物体X
或Delete
删除物体H
(Alt
+H
) 隐藏物体
Ctrl + L
to link to shaders and others... to the last selected object.Ctrl + P
to set parent to the last selected object.
视口基本操作¶
鼠标中键
旋转视口SHIFT + 鼠标中键
移动视口ALT + 鼠标中键
正交地旋转视口- 利用视口右上角的 Gizmoz 旋转和移动视口
`
召唤视图饼状菜单(三视图、摄像机视图、聚焦等)数字键盘 .
聚焦选中为物体
Ctrl + Alt + 0
View > Align View > Align Active Camera to View
视口组合¶
模式选择¶
Tab
在当前模式和下一个模式(编辑模式)之间切换Ctrl + Tab
显示模式饼状选单
添加物体¶
SHIFT + A
添加物体F3
召唤搜索框 搜索使用 Quick Smoke 快速烟雾- 设置 Segment 的技巧:保持一个面是正方形会比较好。
添加修改器¶
扳手工具
- Subdivision Surface
- Solidify
- Shrinkwrap
Edit View¶
Alt + Click
Select edge loop
Alt + N
法线相关操作
- Toggle X-Ray
Alt + Z
- Select Linked
L
- Separate
P
- Extrude
E
- Add Face
F
Ctrl + R
Loop cutCtrl + B
Add bevel
Snapping¶
- Project individual elements
Sculpting¶
Remember to apply modifiers in its order before starting sculpting.
Ctrl
to reverse effects, F
to set pen size and Shift + F
to set strength.
- Grab
G
- Smooth press
Shift
to temporary change to this tool - Inflate
Rendering¶
- 注意 Preferences > System 中的 Cycles Rendering Method 是否有硬件加速。
- Camera to View Or
Ctrl + Alt + NumPad 0
将相机定位到当前视角。 - Scene > Performance > Persistent Data
If renders to animation, one can export all frames to OpenEXR and then export using blender as file editor.
Shading¶
Ctrl + RMB
to cut connections. Use Node Wrangler plugin andCtrl Shift LMB
to preview the output of a node.Ctrl + X
to delete node between keep the lines flow from left to right.
- Node Info (Random)
- Texture Coordinate
- Noise Texture
- ColorRamp
- Bump
- Image Texture
- Mix
Texture Painting¶
Be patient.
Geometry Nodes¶
Ctrl + J
to add a frame around the node (to group nodes and write comments), and F2
to rename the frame label.
- Distribute Points on Face
- Random Value
- Rotate Euler
- Set Position
- Joint Geometry
- Utility > Math
- Input > Value eg.
#frame
- Combine XYZ
Weight Mode¶
Paint on weigh mode will be saved as vertex group.
Animation¶
- Select the object, and press
i
to add keyframe. (One can pressi
at almost everywhere.) - Playback > Sync > Frame-dropping can be helpful.
- Use Graph Editor to view animation curve in details, and press
ctrl
to scroll the view in Graph Editor. - Press
Home
to view the whole curve. - Select the curve and hold
Ctrl + RMB
to add keyframe to the curve in Graph Editor.
Lightning¶
Pay attention to the world lightning settings (Scene > World > Surface).
One can also change the color management settings (Scene > Color Management). Use "False Color" mode to check exposure settings. Use "High contrast" profile to achieve higher contrast.
In Scene > World > Film, background can be rendered as transparent.
Compositor¶
In Blender post processing. Ctrl + Shift + LMB
to preview the output of a node.
In Scene > ViewLayers > Passes, one can include more information for Compositor. It can be useful to include light information.
- Backdrop can be replaced by a view node and a split image editor that views the viewer node's content.
- RGB
- Alpha Over
- Ellipse Mask
- RGB Curve
- Blur
- Add
- Color Balance
- Lens Distortion (simulating lens effects.)
- Sharpen
Filming¶
- Depth of Field of a camera (and F-stop)
- Motion Blur in Scene
控制杂项¶
- 模拟鼠标中键 开启 Preferences => Emulate 3 Button Mouse,按下
ALT + 鼠标左键
模拟鼠标中键。 - 模拟 NumPad